2d rocket league logo rocket league logo2/11/2024 ![]() ![]() The gameplay is simple it's a nice mix of walking sim and puzzle game. It takes cosmic horror lore and puts it in the most colorful and positive game I've played in a while. Call of the SeaĬall of the Sea is a great example of using horror tropes in a non-horror game. It was surprisingly easy to get into, but it required a lot of work to get a hold of some mechanics. Overall, I enjoyed my time with the game. She started without any land and was placed right between the two strongest factions. I once again followed up on her story questline because there was no way I would be able to take over China with her. Her playstyle revolved around taking over land and selling it to the highest bidder while slowly building her own small network of bandits. In my next playthrough, I once again tried something new. Especially to the ones that had no land in the south, so I never had to worry about them using them against me. So some of my income was from selling elephants to other factions. And these were really sought after by other factions. Not just as a unit but also as a rideable animal for generals. Their units had more soldiers in them than other factions, which meant I usually won just by the numbers. The goal of this faction was to unite all tribes and conquer the south of China. In my first playthrough, I mostly ignored it. There was also a story questline, which served as an alternative way to win. And I was surprised by how much the gameplay differed between factions. This time, I played as one of the tribes in the south of China. So I picked another time period, which shuffled the cards of all factions and even added and removed some. That was nice.īut I felt like I barely touched everything the game had to offer in that one playthrough. As someone who has no knowledge of China's history, I was eager to learn something new and read about the events of the Three Kingdoms, and in the end, I found out that my campaign and win were similar to how it all went down in real life. I started the game in the first recommended period with the recommended faction of Ccao Ccao, and I quickly got a grasp of all the basic mechanics. And since these grand strategies are not really something I would play often, I was a little bit worried I would get totally overwhelmed by the sheer number of factions and mechanics in the game. This is my first Total War game since Napoleon, which was released quite a while ago. I finally found a moment to make an update about games I've finished early this month. The story and characters are so stupid they became funny. I've been obsessed with it since I got it. And I'm sure I'll finish Fire Emblem: Engage soon. Hopefully it will be better than Project Warlock. 5.5/10.įor the next month, I'll finally play HROT. While fun, it was also forgettable and just not on par with recent boomer shooters. There were way too little of them and they were lacking in every way. ![]() I think I've used like one spell once and that was it. There were also spells, which were certainly part of this game. The game let's you level up melee damage and even gives you some nice perks. To compensate this, I decided to soft-lock me to melee weapons. ![]() I didn't feel like playing on harder difficulty, because I read that you have to restart the whole game after dying. Also some levels had this eerie atmosphere and gave out liminal space feel. On the other hand, I love the design of the monsters. I have no idea what were they thinking, but this story is so unsatisfying and barely gives any reason for changing assets. On your quest to eradicate all evil (for some reason), you have to go through evil locations like ancient Egypt or Antarctica and beat masters of evil like Sphinx or a tank. Also for some reason, some secret passages lead right to the end of the level, meaning I sometimes unintentionally straight up skipped the whole level. I don't think there was single level, where I would spent more than 5 minutes in. It also led to it also emulating all the shortcomings of the old boomer shooters.įor once, the game uses all of the unfair strategies of Doom 2 to make it artificially harder, like spawning enemies right behind you (or even exactly on you), placing enemies right behind doors or to the start of the level in a way that they stat shooting before you can even react and so on. And it was okay, I guess? I feel like it tried way too hard to emulate old boomer shooters, meaning it kinda had no identity on its own. I've been meaning to try Project Warlock for a long time, even talking about it here last year. ![]()
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